
PARANOIA RULES
(a) Paranoia Rounds:
Each game is played by one Studio Contestant who is playing against three Location Contestants who will appear live on screen as well as against 10 Internet/Telephone Players. The game consists of up to 10 rounds with each round consisting of one multiple-choice question.
The game commences with the MC handing the Studio Contestant $10,000 consisting of 10 packs of $1,000 i.e. the Bank and with the Studio Contestant being credited with another $5,000 in cash to be used in the play of the Internet/Telephone game. The play of each round commences by the MC asking a multiple-choice question. After the MC completes the reading of the question, the Contestants will have approximately 10 seconds, commencing with the end of the first reading of the question by the MC, within which to select his/her answer. Contestants may not change an answer once it has been selected. In the event that a Location Contestant fails to select his/her answer within the time period allotted, such Location Contestant(s) shall be deemed to have given an incorrect answer. The Studio Contestant furnishes his/her answer prior to selecting a Location Contestant. In the event the Studio Contestant fails to answer a question correctly he/she must return $1,000 to the MC. During each round a Studio Contestant must designate at least one Location Contestant to reveal his/her answer (the Studio Contestant may select more than one Location Contestant during each round). If the Location Contestant(s)’ answer is correct he/she will win $1,000 which amount will be deducted from the monies retained in the Studio Contestant’s Bank. If the Location Contestant’s answer is incorrect, he/she will be given a strike. If a Location Contestant receives two strikes he/she is eliminated, but retains any monies he/she accumulated up to his/her elimination. Accordingly, in each round, a Studio Contestant may lose up to $4,000 by answering a question incorrectly and then selecting the three Location Contestants who each answer the question correctly.
At any time during the play of the Paranoia rounds, a Studio Contestant may eliminate one Location Contestant by agreeing to relinquish $3,000 which shall go to the Location Contestant. The game will then continue against the remaining Location Contestant(s). If a Studio Contestant relinquishes $1,000 he/she may exchange one Location Contestant for another Location Contestant. The $1,000 will go to the Location Contestant. Each of these rights may be exercised only once during the Paranoia rounds but may be exercised in the same round. If a Contestant is exchanged or terminated that Contestant retains all monies previously earned. If a Contestant is exchanged, the new Contestant inherits the game score of the exchanged Contestant. The Paranoia rounds will continue until the earlier of: the elimination of all Location Contestants prior to the end of the 10th round; the Studio Contestant losing all of his/her $10,000; or the conclusion of the 10th Paranoia round with at least one Location Contestant surviving. Only if the Studio Contestant eliminates all Location Contestants while retaining at least $1,000 in his/her Bank will the Studio Contestant be able to play the Bonus Game and retain the monies that the Contestant has in the Contestant’s Bank as well as from the Internet/Telephone game at the end of the Paranoia Rounds. If the Studio Contestant is eligible, the Studio Contestant must play the Bonus Game.
During each Paranoia round the $5,000 in cash which is furnished to the Studio Contestant to play the Internet/Telephone game will be decreased by $50 for each correct answer recorded by an Internet/Telephone Player during a round. The Studio Contestant will receive all monies retained in his/her Internet/Telephone account if the Contestant plays the Bonus Game. The cash retained by the Studio Contestant from the Internet/Telephone game is subject to increase due to the play of the Bonus Game.
3. Bonus Game:
The Bonus Game consists of 10 categories of questions with only the categories being revealed to the Studio Contestant prior to his/her making a selection of the category. Behind each category is a question, nine of which are worth 10 times the Studio Contestant’s Bank and one of which is worth is 100 times the Studio Contestant’s Bank (including the monies won in the Internet/Telephone Game). Each such question is a fill in the blank as contrasted with a multiple choice question. The Studio Contestant has approximately 10 seconds commencing with the end of the reading of the question by the MC to give an answer. After the Studio Contestant gives his/her answer the value of the question is revealed. If the Studio Contestant answers the question correctly, he/she will receive the value of his Bank (including the monies won in the Internet/Telephone Game) times either 10 or 100. If the Studio Contestant answers incorrectly he/she receives the monies left in his/her Bank and Internet/Telephone account.
In the event a bonus question has to be replaced after being asked, then the Studio Contestant will be asked to select another category from the nine remaining categories. If the bonus question discarded is a 100 times question, then the question attached to the next category selected by the Studio Contestant will be a 100 times question.
If at the end of a game a Studio Contestant has not earned any money he/she will receive $500.00.
1. Each must be eighteen years of age or older.
2. Each must be a legal resident of the United States of America,
3. Neither the Contestant nor the Player or any member of his/her immediate family, may have any association or connection with the following:
(a) The Producers of the Game or Program, their staff or their employees;
(b) Sullivan Compliance, Skycastle Entertainment. NTN Communications, Inc., At Home Corporation, E-machines, Inc., Intel Americas, Inc., RT-Set, Inc., or any of their parent companies or subsidiaries;
(c) Any other individual or company furnishing services and/or prizes, for the Game or Program; or
(d) Fox Family Channel, Fox Family Worldwide, Inc., and its subsidiaries, as well as any of the Fox Entertainment Group of Companies.